Still, it was hard not to think of Peter Quill challenging Ronin the Accuser every time I returned to town. Every upgrade does make your life a little easier, after all. For some reason, the main town’s theme seems to be based on the Five Stairsteps’ “ Ooh Child (Things are Gonna get Easier),” and I’m not sure if it was intentional, but it sort of fits the theme of the game. The music is pretty low-key, so it’s a good game to play while listening to something like a podcast. SteamWorld Dig 2 really leans into the idea, and borrows much more heavily from Metroid. The first game borrowed some elements from Metroid-style games, especially the idea of using your tools as keys that let you further explore your environment. You still find upgrade stations just before you need them, and you’ll still need to manage your health, water, and light levels as you explore the caverns beneath El Machino. You’ll still dig deep beneath a steampunk old West town, returning to the surface to sell your glittering treasures and buy upgrades before heading back into the depths. SteamWorld Dig 2 takes the same basic gameplay from its progenitor, but expands it in every direction. Fortunately she can find some of her own, and eventually surpasses her predecessor in every way that matters. Dorothy never ventured down into the mines before starting her expedition, so she doesn’t have access to the same upgrades Rusty picked up along his journey. It’s been months since he went missing, and one of the town’s other residents, Dorothy, takes it upon herself to find out what became of him. During the first game, Rusty dug his way from the surface all the way down to confront an evil artificial intelligence called Vector, and he hasn’t been heard from since.
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